Game Development
Project Memory
Souls meets N64
Set in a dark fantasy world, Project Memory is a Soulslike with an innovative combat system which integrates the principals of anticipation into every encounter. Make decisions based on distinct visual cues and watch how enemies react to your playstyle.
The Combat
Not all defensive options are created equal. Each enemy attack has a counter which is more effective and makes avoiding damage easier. Anticipate the enemies movement and choose carefully how to react. Combine this with the unique advantages associated with these options in order to turn your defense into your offense.
The Animations
Animations in Project Memory allow you to read your opponents attacks and provide you with all the information that you need in order to choose the right answer by giving you distinct visual cues which indicate the incoming attacks.
The Enemies
You are not the only one that is paying attention. Just like you, bosses will also try to anticipate your actions and adapt in order to counter you playstyle. Watch as they start utilizing attacks which counter your preferred defensive option.
Enlightenment
Playing a dangerous game
After striking a deal with an unknown force to save your wife, you must now survive the horrors that await you. Deep inside a coma explore the surreal and distorted world surrounding you and avoid what lives in the shadows
The Unknown Force
Desperate to save your wife you meet a stranger. He offers you a deal. Play a game, save your wife. Simple enough. But who this mysterious figure is remains to be seen…
The World
Trapped inside your own mind, you must explore a surreal depiction of the world you once knew. Visit places of your past and uncover the dark secrets they hold.
The Daughter
Acting as a guide your daughter helps you traverse the areas you visit, leading you out of the nightmare you are trapped inside.
Concept Art by Lorenz Holzknecht
F.I.S.H. (WORK IN PROGRESS)
Some fishy business
After experiments gone wrong, safe the ecosystem as a genetically modified goldfish in this fun and cartoony rougelike! Use Items to shape your unique runs and collect DNA to evolve across multiple sessions.
The Gameplay
Use your modified DNA to blast your enemies using LETHAL-AIR-BUBBLES and evade their attacks using EPIC DASHES. Upgrade your abilities using DNA from fallen fish or pick up items which massively alter your gameplay experience.
The Items
From basic improvements to turning your cute little goldfish into a killing machine - Items in F.I.S.H. significantly change the way the game plays, making every run unique and fun.
3D Pacman
A cult classic reimagined
In this game prototype, you play as Pacman from the First-Person perspective and have to collect all orbs present on the map. Compared to the original, various gameplay elements have been altered to better suit the new perspective to allow for a fun yet thrilling experience. This prototype was made using Unity and assets from the Unity Asset Store.
The Ghosts
In order to make the ghosts more predictable and make the game fair for the player, the ghosts have been sent on specific paths. This way even if the player dies they will slowly be able to remember the pathways of the ghosts and thus can make more tactile decisions on each new attempt.
The Teleporters
Like in the original, teleporters allow the player to quickly move from one side of the map to another or to avoid ghosts.
The New Perspective
With the change to the First-Person perspective, there is a heightened sense of danger that the player feels while playing the game. Compared to the original the player is unaware of the ghost’s position and danger could be around every corner.
The Movement
In this version of Pacman, the player is allowed to move and look around freely. This allows the player to stand still if necessary or keep track of the ghosts while running away.
Brainwave Pokemon
Play against the mind
In this version of Pokemon, the enemy AI has been replaced by brainwave data. Using this data, various parts of the game will be determined such as critical hit chances, the attack pattern of the opponent, and more. This prototype was made using Processing and Java.
The Brainwaves
Using the different values extracted from the brainwaves, the enemy’s attacks and background calculations such as critical hit chances are being controlled. Values that correspond to certain actions, such as high attention, control things like enemy attacks. It is also possible to connect a mindwave headset via a bluetooth connection allowing for real-time control of the enemy. This way players can play against each other or even against themself.
The Pokemon Types
In the current version of the game, there are 3 element types available which are chosen at random at the beginning of the game. Each has effective and ineffective opposing attack types which allows for tactical plays being made using the 3 elemental attacks that each participant has.